Ugc Gaming Platforms Vs Traditional App Stores: A Comparative Analysis Of Game Discovery, Engagement And Monetization
DOI:
https://doi.org/10.51483/IJAIML.6.11s.2026.1334-1345Keywords:
user-generated content, gaming platforms, app stores, game discovery, player engagement, game monetization, creator economy, Roblox, Fortnite, mobile gaming, digital platforms, platform economicsAbstract
Digital games is moving to a new form of distribution where the player, the creator, the communities, the recommendation system and the monetisation strategy are all built into one platform. User generated content (UGC) gaming platforms like Roblox and Fortnite more closely resemble a hub for game creation, discovery, social interaction, virtual economy and creator rewards, as compared to platforms like the Apple App Store and Google Play, which are more of a transaction and distribution channel for third-party built applications. This disparity has far-reaching consequences for game discovery, engagement, participation by creators, and monetization.
This research is aimed to compare and contrast UGC gaming platforms and traditional App Stores with regards to their comparative characteristics using secondary data. Documentation from the platform, industry reports and published market research are used to synthesise evidence. All of these are examined: discovery mechanisms, recommendation systems, engagement structures, creator participation, monetization diversity, platform control and economic value distribution. The industry has shown signs that the creators and social platforms are driving more and more game discovery. Bain found 24% of those polled said they found new games via online content creators or influencers, while 12% found it via conventional digital storefronts. UGC ecosystems have built up a significant creator economy too. Roblox and Fortnite and Overwoll have seen their creator payouts increase by 47% to approximately US$2.2 billion in 2025. According to industry estimates, Roblox ended 2025 with over 150 million DAUs and around 13 billion engagement hours for the entire month of 2025.
Both comparative analysis indicate that the UGC platforms possess stronger endogenous discovery capabilities, social interaction and creator monetization capabilities, whereas the traditional app store has stronger distribution capabilities, standardized transaction mechanisms, and broad independent application development capabilities. The results demonstrate that the UGC gaming market isn't merely a distribution channel; it's a full-fledged entertainment ecosystem. The results also reveal a trend toward convergence between the two types of businesses, with traditional mobile-game businesses increasingly employing creator marketing, and community discovery and hybrid monetisation and developer-owned commerce growing in popularity.





